AI Insights · Timothy · April 2025
Stickman Games Performance in Slovakia: Q1 2025
In Q1 2025, Stickman games on a unified platform in Slovakia showed varied performance in downloads, revenue, and active users, with insights from Sensor Tower.
In the first quarter of 2025, the performance of top Stickman games on a unified platform in Slovakia exhibited diverse trends across downloads, revenue, and active user metrics. This analysis is based on data provided by Sensor Tower.
Stick War: Legacy, developed by Max Games Studios, saw its weekly revenue fluctuate, starting with $52 and peaking at $55 in mid-January, before tapering off to $11 by the end of March. Weekly downloads initially hovered around 300-400, but dipped to approximately 230 by early March. Active users started at over 1K, declining to around 850 toward the quarter's end.
Stick War: Saga also from Max Games Studios, experienced a modest peak in weekly revenue of $52 by late January, stabilizing to about $12 by March. Downloads varied between 60 and 150, while active users showed a slight increase from 380 to over 400 by the end of the quarter.
The Archers 2: stick man game, published by BYV, had a peak revenue of $23 in early February. Downloads were relatively low, ranging from 4 to 16 weekly, with active users maintaining a consistent base of around 40.
Stick Battle: War of Legions, from DIVMOB CO., LTD, saw its revenue peak at $38 in January before ceasing by late February. Downloads peaked at 15 in early March with a small active user base.
Lastly, Draw a Stickman: EPIC 2 by Hitcents.com, Inc. had a notable revenue peak of $20 in late January. Downloads were modest, typically ranging from 15 to 38 weekly, with active users gradually decreasing from 140 to 89.
These insights reveal the varied popularity and financial performance of Stickman games in Slovakia during Q1 2025. For more detailed analytics, Sensor Tower remains a valuable resource.